The
terrain |
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First
terrain approach. Some problems with texture coordinates |
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After
solving the problem with the texture coordinates. So it looks like
when you think your graphics card has 4 texture units, but it really
does have only 2. |
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The
result. The multitexted terrain with a skybox in the background and
some objects. These objects will be replaced by trees, .... |
The
water |
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This
was our first water attempt. It is not used anymore in the game :(
... but we have another water now :) |
The
game
The progress |
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Big
jump forward, big picture. Here you can see the first palms, the main
character (well, with some texture problem) and the rings (encapsulated
by the small spheres!). Every object is surrounded by the bounding
sphere which will be used for collision detection. The red and blue
triangles at the ground are used for debugging purposes. |
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The
heads up display. Nothing more to say about this image. Enjoy it ;) |
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A
just-for-fun-screenshot. Shows what happens when you change the perspective
projection to a orthographic one. |
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Until
now the island wasnīt very tropical. Here it is. The hero (no texture
problem any more :)) stands on a mountain to look into the valley.
At the end you can see a few palms and the glimmer of the rings. The
glimmer is implemented with the help of a particle system. |
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The
giraffe from the front, so you can make you a picture of him. Because
the sun is burning hot he wanted to cool down in the shadow of a palm.
But whereīs the shadow? Thatīs another story. |
The
Game
Particle system |
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This
effect is used for the glimmer of the rings. |
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This
flames are used to indicate the home of the giraffe. This flame is
for the green home ... thatīs why it burns green. |
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When
you are loosing the rings, they will fly away and leave this cool
trail. |
The
Game
enemies |
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Here
you can see two ants (from the bad jack gang) attacking the player.
You can also see the the bad jack HQ. In the upper left corner you
can see a symbol which means that the player canīt be hurt at the
time. |
Cutscenes |
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Thatīs
a screenshot from the ending sequence when you have won. |
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And
that ... well ... thatīs when you have lost :( |