Here are
some infos for programmer´s
First: The game was entirely coded with Visual C++ |
The Graphics
For the 3D graphics we used OpenGL. The game features
multipass multitexturing (for the terrain)
particle system
projected shadows
transparency
simple water effect
vertex arrays & display lists
|
The Sound
For the sound we simply used the sound library from pLib. |
|
The Rest
Because it should not only be a graphics demo we needed some additional
things, like
Milkshape modell loader (which supports keyframe animation)
AI for the opponent giraffes and the other enemies
Level editor
|
The Sourcecode
Because we don´t have anything to hide and it maybe usefull
to one of you, you can download the entire sourcecode in the download
section.
Note: the zip- file contains only our sourcecode for visual studio
.net.
For correctly compiling and running the game you also need the following
libraries: GLU32.LIB GLAUX.LIB OPENGL32.LIB sl.lib ul.lib
sl.lib ul.lib are the libraries from the soundlibrary
of pLib.
One final warning. The sourcecode is sometimes a little messy, because
we were in a little hurry to complete the game within 4 months.
If you have any questions feel free to mail to: speckledaction@yahoo.de |